We've all heard the Sir Ken Robinson's TEDTalk on school's killing creativity, it was so encouraging to learn about ways school's are catching up to what research is showing us about play. While much of today's educational play seems to be linked with the Maker Movement and STEM. It was also really encouraging to see ways in which gamification is being applied to the arts and social sciences. In today's very flat world it is important that students understand not only the geography and geopolitics of their own countries - but the world at large - and especially how connected we all are. How Western lifestyles and political decisions, have long and sometimes disastrous effects on other parts of the world. Of even in our own countries - I often think about the oil sands of Alberta, and wonder how many Canadian's really know what is happening to the land in those northern Albertan environments. This is where games like Fort McMoney have the opportunity to bring these issues to students, and allow them to actively understand the issues at hand.
We organize play dates for toddlers where they learn social cues, how to interact with one o